Dec 12, 2010, 12:54 AM // 00:54
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#1
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Academy Page
Join Date: Nov 2010
Location: Your Mom's House
Guild: Double Penetration HARDCORE
Profession: D/P
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how do you make a good assassin? (RA)
closed closed
Last edited by xxotic azn; Mar 28, 2012 at 05:15 AM // 05:15..
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Dec 12, 2010, 01:03 AM // 01:03
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#2
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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palm strike sin is pretty easy, also for a beginner
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Dec 12, 2010, 01:48 AM // 01:48
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#3
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Between J&K spending time at the spacebar
Guild: Insert here
Profession: A/D
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This game is all about skill, timing and research.
Pvx says it all.
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Dec 12, 2010, 02:45 AM // 02:45
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#4
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Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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Double KD sins provide a fun chain to mess with (there are several of these builds spanning Wastrels Collapse, Palm strike and Hammer swap). You ultimately sacrifice defense for a huge offense with double KD, but if you rune up properly you should be fine.
Just play smart with any of the Assassin builds and you'll be able to be effective (which also means less pointless deaths).
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Dec 12, 2010, 04:22 AM // 04:22
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#5
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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With spells like Blinding Surge, I don't really see why you'd run melee in RA to begin with. Especially if the B.Surger also packs B.Flash. You're better off using a damage caster or a ranger with M.Touch, imho.
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Dec 12, 2010, 05:27 AM // 05:27
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#6
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Krytan Explorer
Join Date: Mar 2006
Guild: The Legends Of Melee [SSBM]
Profession: Mo/
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Quote:
Originally Posted by Sirius Bsns
With spells like Blinding Surge, I don't really see why you'd run melee in RA to begin with. Especially if the B.Surger also packs B.Flash. You're better off using a damage caster or a ranger with M.Touch, imho.
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Or you stop RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing QQing and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing rip shit apart with your daggers
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Dec 12, 2010, 10:38 AM // 10:38
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#7
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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learn to weapon swap to hammer and you'll have a field day with hammer bash and horns of the ox on a moeb strike or flourish bar.
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Dec 12, 2010, 01:52 PM // 13:52
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#8
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Quote:
Originally Posted by Sirius Bsns
With spells like Blinding Surge, I don't really see why you'd run melee in RA to begin with. Especially if the B.Surger also packs B.Flash. You're better off using a damage caster or a ranger with M.Touch, imho.
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Assassin's remedy, it's like mend touch for sins. You still have hexes to deal with but they seem less common and easier to wait out then blind. Also if you rune up right, maybe take the right shield if you have one, you can make the blind duration negligible, or give yourself a window to kill("catch" the blind in your shield set, then swap back to your weapon).
In RA, I like Fox's Promise, unblockable dagger spamming is fun(even better when you can't be blinded, see above). You get these tactics stance monks who think they're invincible, desperately spamming guardian, which much like teh goggles, does nothing >, or casters with mirage cloak or distortion, rangers with lightning reflexes, rits with weapon of warding, other assassins who think crit defenses will save them ect, and you just shred them up. They usually don't take prot so you can have some fun with unsuspecting strike and fox fangs. Whenever they top of their health you whack em for like 150+. Tack on any 2 dual attacks, i like twisting and crit strike(used to like death blossom...) and you can flow through 2 chains in a row.
Other thing I like, wastrel's collapse and mark of instability, you mark the guy, WC to KD, go through a quick recharging lead>offhand, then end in a big damage dual like twisting, they go down again, then open up with the first 2 lead/offhands again before they get back up(thy nerfed a few of the recharges so they don't sync as well, but it's still mean). If you used black mantis as your opener you could use trampling ox as the last dual for a third KD(i think they nerfed the chain though, used to rely on fox fange and black mantis recharging faster, good thing is when they're up at least they'll be snared so you can catch them if they run...), but usually blades of steel will kill whatever you're hitting. IIRC WC and MoI have the same recharge, so you can always use them together
Personally I like a reliable attack chain that doesn't require anything other then to get a hit(or as in fox promise+remedy guarantees a hit). Then you enhance it with the extraneous stuff. Like in the above I wouldn't use the 'falling' skills with the WC sin, just sticking to a straight up chain in case whatever i'm hitting can't be KD'd for whatever reason. But I do use the black mantis(or used to till the nerf, still evaluating it...) because hexed or not it's still a lead that hurts when it hits, the crip is a bonus.
Basically what you do is head to the isle of the nameless, and try various attack chains with their different conditions till you find something that you like and that works. The master of damage is great for telling you how much whupass you're outputting. This is also very useful info: http://wiki.guildwars.com/wiki/Assassin_attack_chaining
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Dec 28, 2010, 09:01 AM // 09:01
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#9
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Frost Gate Guardian
Join Date: Sep 2010
Profession: W/Mo
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Since RA isn't a particularly serious place. I usually run a foxes promise hammer bash KD chain sin.
Or a dev hammer sin bar.
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Jan 09, 2011, 03:50 PM // 15:50
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#10
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Pre-Searing Cadet
Join Date: Sep 2010
Profession: A/W
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But in all seriousness,
with the fox fangs nerf sins have become legitimately a gimmick, alongside with their dervish counterpart.
Sure, you can run double kd, but why not just go war? They have more defense, kd+1 sec, and can deal consistent damage. As a sin you get a bit more burst, but it's so minimal compared to the lack of defense, recharge and unflexibility of a sin spike build.
Pressure was the way to go to be honest, because it allowed the sin to stand out from other classes in melee damage. It provided a medium that allowed sins to compensate for their lack of defense and vulnerability. But now with the fox fangs nerf, pressure has become 2x slower in a sense and practically worthless.
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Jan 09, 2011, 05:38 PM // 17:38
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#11
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Guest
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You can still pressure, just add some adren skills like bash, coward or skull crack. Or exhausting assault. Run around, train stuff and be all the ninja you can be.
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Jan 09, 2011, 09:05 PM // 21:05
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#12
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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Quote:
Originally Posted by Sankt Hallvard
Run around, train stuff and be all the ninja you can be.
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Ninjas can go stealth, zap in and out of the battle field, and throw shurikens, subjugating everything in their path. GW Assassins can zap in and die, and there's no such thing as going stealth in GW1 for assassins. They're degraded warriors, ftl.
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Jan 09, 2011, 09:25 PM // 21:25
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#13
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Frost Gate Guardian
Join Date: Oct 2009
Location: aotearoa
Profession: Mo/
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it does not matter how good you are, its completley random.
you may be the best pvp'r in all of guildwars and get mapped in with a bot an afker and a bunch of divas.
half of the people there seem to slap up a build with some ims and blocks an just look busy without actually contributing to the effort
should be called random luck
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